最終更新:2020-12-17 (木) 16:58:33 (1197d)
THREE.WebGLRenderer
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https://threejs.org/docs/#api/en/renderers/WebGLRenderer
型 | プロパティ | |
WebGLRenderer.setClearColor?( color : Color, alpha : Float ) : null | Sets the clear color and opacity. | |
WebGLRenderer.setPixelRatio ( value : number ) : null | Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas. | |
WebGLRenderer.setSize? ( width : Integer, height : Integer, updateStyle : Boolean ) : null | Resizes the output canvas to (width, height) with device pixel ratio taken into account, and also sets the viewport to fit that size, starting in (0, 0). | |
THREE.WebGLShadowMap? | WebGLRenderer.shadowMap? | |
THREE.WebXRManager | WebGLRenderer.xr? | |
DOMElement | WebGLRenderer.domElement? |