最終更新:2013-07-09 (火) 13:13:30 (3934d)
PointerController
Top / PointerController
概要
- Interface for tracking a mouse / touch pad pointer and touch pad spots.
- The spots are sprites on screen that visually represent the positions of fingers
- The pointer controller is responsible for providing synchronization and for tracking display orientation changes if needed.
ソースコード
- AOSP/frameworks/base/services/input/PointerController.h?
- AOSP/frameworks/base/services/input/PointerController.cpp
定義
class PointerController : public PointerControllerInterface, public MessageHandler { protected: virtual ~PointerController(); public: enum InactivityTimeout { INACTIVITY_TIMEOUT_NORMAL = 0, INACTIVITY_TIMEOUT_SHORT = 1, }; PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper, const sp<SpriteController>& spriteController); virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(int32_t buttonState); virtual int32_t getButtonState() const; virtual void setPosition(float x, float y); virtual void getPosition(float* outX, float* outY) const; virtual void fade(Transition transition); virtual void unfade(Transition transition); virtual void setPresentation(Presentation presentation); virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits); virtual void clearSpots(); void setDisplaySize(int32_t width, int32_t height); void setDisplayOrientation(int32_t orientation); void setPointerIcon(const SpriteIcon& icon); void setInactivityTimeout(InactivityTimeout inactivityTimeout); private: static const size_t MAX_RECYCLED_SPRITES = 12; static const size_t MAX_SPOTS = 12; enum { MSG_ANIMATE, MSG_INACTIVITY_TIMEOUT, }; struct Spot { static const uint32_t INVALID_ID = 0xffffffff; uint32_t id; sp<Sprite> sprite; float alpha; float scale; float x, y; inline Spot(uint32_t id, const sp<Sprite>& sprite) : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), x(0.0f), y(0.0f), lastIcon(NULL) { } void updateSprite(const SpriteIcon* icon, float x, float y); private: const SpriteIcon* lastIcon; }; mutable Mutex mLock; sp<PointerControllerPolicyInterface> mPolicy; sp<Looper> mLooper; sp<SpriteController> mSpriteController; sp<WeakMessageHandler> mHandler; PointerResources mResources; struct Locked { bool animationPending; nsecs_t animationTime; int32_t displayWidth; int32_t displayHeight; int32_t displayOrientation; InactivityTimeout inactivityTimeout; Presentation presentation; bool presentationChanged; int32_t pointerFadeDirection; float pointerX; float pointerY; float pointerAlpha; sp<Sprite> pointerSprite; SpriteIcon pointerIcon; bool pointerIconChanged; int32_t buttonState; Vector<Spot*> spots; Vector<sp<Sprite> > recycledSprites; } mLocked; bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; void setPositionLocked(float x, float y); void handleMessage(const Message& message); void doAnimate(); void doInactivityTimeout(); void startAnimationLocked(); void resetInactivityTimeoutLocked(); void removeInactivityTimeoutLocked(); void updatePointerLocked(); Spot* getSpotLocked(uint32_t id); Spot* createAndAddSpotLocked(uint32_t id); Spot* removeFirstFadingSpotLocked(); void releaseSpotLocked(Spot* spot); void fadeOutAndReleaseSpotLocked(Spot* spot); void fadeOutAndReleaseAllSpotsLocked(); void loadResources(); };