最終更新:2020-01-24 (金) 14:58:00 (1552d)  

UnityEngine.PlayerPrefs
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ゲームデータのセーブ、ロードなどを行います。

https://docs.unity3d.com/ja/2017.4/ScriptReference/PlayerPrefs.html

key-value形式で、int、float、stringを保存

メモ

  • PlayerPrefs?.SetFloat?(PlayerPrefsKey?.bgmVolume, bgmVolume);
  • PlayerPrefs?.Save()

関数

  • PlayerPrefs.DeleteAll?
  • PlayerPrefs.DeleteKey?
  • PlayerPrefs.GetFloat?
  • PlayerPrefs.GetInt?
  • PlayerPrefs.GetString?
  • PlayerPrefs.HasKey?
  • PlayerPrefs.Save?
  • PlayerPrefs.SetFloat?
  • PlayerPrefs.SetInt?
  • PlayerPrefs.SetString?

保存先