最終更新:2014-05-06 (火) 09:07:37 (3643d)
gl.h
Top / gl.h
関数
- glAccum?(GLenum op,GLfloat value);
- glAlphaFunc?(GLenum func,GLclampf ref);
- glAreTexturesResident?(GLsizei n,const GLuint *textures,GLboolean *residences);
- glArrayElement?(GLint i);
- glBegin(GLenum mode);
- glBindTexture?(GLenum target,GLuint texture);
- glBitmap?(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
- glBlendFunc?(GLenum sfactor,GLenum dfactor);
- glCallList?(GLuint list);
- glCallLists?(GLsizei n,GLenum type,const GLvoid *lists);
- glClear?(GLbitfield mask);
- glClearAccum?(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
- glClearColor?(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
- glClearDepth?(GLclampd depth);
- glClearIndex?(GLfloat c);
- glClearStencil?(GLint s);
- glClipPlane?(GLenum plane,const GLdouble *equation);
- glColor3b?(GLbyte red,GLbyte green,GLbyte blue);
- glColor3bv?(const GLbyte *v);
- glColor3d?(GLdouble red,GLdouble green,GLdouble blue);
- glColor3dv?(const GLdouble *v);
- glColor3f?(GLfloat red,GLfloat green,GLfloat blue);
- glColor3fv?(const GLfloat *v);
- glColor3i?(GLint red,GLint green,GLint blue);
- glColor3iv?(const GLint *v);
- glColor3s?(GLshort red,GLshort green,GLshort blue);
- glColor3sv?(const GLshort *v);
- glColor3ub?(GLubyte red,GLubyte green,GLubyte blue);
- glColor3ubv?(const GLubyte *v);
- glColor3ui?(GLuint red,GLuint green,GLuint blue);
- glColor3uiv?(const GLuint *v);
- glColor3us?(GLushort red,GLushort green,GLushort blue);
- glColor3usv?(const GLushort *v);
- glColor4b?(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
- glColor4bv?(const GLbyte *v);
- glColor4d?(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
- glColor4dv?(const GLdouble *v);
- glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
- glColor4fv?(const GLfloat *v);
- glColor4i?(GLint red,GLint green,GLint blue,GLint alpha);
- glColor4iv?(const GLint *v);
- glColor4s?(GLshort red,GLshort green,GLshort blue,GLshort alpha);
- glColor4sv?(const GLshort *v);
- glColor4ub?(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
- glColor4ubv?(const GLubyte *v);
- glColor4ui?(GLuint red,GLuint green,GLuint blue,GLuint alpha);
- glColor4uiv?(const GLuint *v);
- glColor4us?(GLushort red,GLushort green,GLushort blue,GLushort alpha);
- glColor4usv?(const GLushort *v);
- glColorMask?(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
- glColorMaterial?(GLenum face,GLenum mode);
- glColorPointer?(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
- glCopyPixels?(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
- glCopyTexImage1D?(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
- glCopyTexImage2D?(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
- glCopyTexSubImage1D?(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
- glCopyTexSubImage2D?(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
- glCullFace?(GLenum mode);
- glDeleteLists?(GLuint list,GLsizei range);
- glDeleteTextures?(GLsizei n,const GLuint *textures);
- glDepthFunc?(GLenum func);
- glDepthMask?(GLboolean flag);
- glDepthRange?(GLclampd zNear,GLclampd zFar);
- glDisable?(GLenum cap);
- glDisableClientState?(GLenum array);
- glDrawArrays(GLenum mode,GLint first,GLsizei count);
- glDrawBuffer?(GLenum mode);
- glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
- glDrawPixels?(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
- glEdgeFlag?(GLboolean flag);
- glEdgeFlagPointer?(GLsizei stride,const GLvoid *pointer);
- glEdgeFlagv?(const GLboolean *flag);
- glEnable?(GLenum cap);
- glEnableClientState?(GLenum array);
- glEnd?(void);
- glEndList?(void);
- glEvalCoord1d?(GLdouble u);
- glEvalCoord1dv?(const GLdouble *u);
- glEvalCoord1f?(GLfloat u);
- glEvalCoord1fv?(const GLfloat *u);
- glEvalCoord2d?(GLdouble u,GLdouble v);
- glEvalCoord2dv?(const GLdouble *u);
- glEvalCoord2f?(GLfloat u,GLfloat v);
- glEvalCoord2fv?(const GLfloat *u);
- glEvalMesh1?(GLenum mode,GLint i1,GLint i2);
- glEvalMesh2?(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
- glEvalPoint1?(GLint i);
- glEvalPoint2?(GLint i,GLint j);
- glFeedbackBuffer?(GLsizei size,GLenum type,GLfloat *buffer);
- glFinish?(void);
- glFlush?(void);
- glFogf?(GLenum pname,GLfloat param);
- glFogfv?(GLenum pname,const GLfloat *params);
- glFogi?(GLenum pname,GLint param);
- glFogiv?(GLenum pname,const GLint *params);
- glFrontFace?(GLenum mode);
- glFrustum?(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
- glGenLists?(GLsizei range);
- glGenTextures(GLsizei n,GLuint *textures);
- glGetBooleanv?(GLenum pname,GLboolean *params);
- glGetClipPlane?(GLenum plane,GLdouble *equation);
- glGetDoublev?(GLenum pname,GLdouble *params);
- glGetError?(void);
- glGetFloatv?(GLenum pname,GLfloat *params);
- glGetIntegerv?(GLenum pname,GLint *params);
- glGetLightfv?(GLenum light,GLenum pname,GLfloat *params);
- glGetLightiv?(GLenum light,GLenum pname,GLint *params);
- glGetMapdv?(GLenum target,GLenum query,GLdouble *v);
- glGetMapfv?(GLenum target,GLenum query,GLfloat *v);
- glGetMapiv?(GLenum target,GLenum query,GLint *v);
- glGetMaterialfv?(GLenum face,GLenum pname,GLfloat *params);
- glGetMaterialiv?(GLenum face,GLenum pname,GLint *params);
- glGetPixelMapfv?(GLenum map,GLfloat *values);
- glGetPixelMapuiv?(GLenum map,GLuint *values);
- glGetPixelMapusv?(GLenum map,GLushort *values);
- glGetPointerv?(GLenum pname,GLvoid **params);
- glGetPolygonStipple?(GLubyte *mask);
- glGetString(GLenum name);
- glGetTexEnvfv?(GLenum target,GLenum pname,GLfloat *params);
- glGetTexEnviv?(GLenum target,GLenum pname,GLint *params);
- glGetTexGendv?(GLenum coord,GLenum pname,GLdouble *params);
- glGetTexGenfv?(GLenum coord,GLenum pname,GLfloat *params);
- glGetTexGeniv?(GLenum coord,GLenum pname,GLint *params);
- glGetTexImage?(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
- glGetTexLevelParameterfv?(GLenum target,GLint level,GLenum pname,GLfloat *params);
- glGetTexLevelParameteriv?(GLenum target,GLint level,GLenum pname,GLint *params);
- glGetTexParameterfv?(GLenum target,GLenum pname,GLfloat *params);
- glGetTexParameteriv?(GLenum target,GLenum pname,GLint *params);
- glHint?(GLenum target,GLenum mode);
- glIndexMask?(GLuint mask);
- glIndexPointer?(GLenum type,GLsizei stride,const GLvoid *pointer);
- glIndexd?(GLdouble c);
- glIndexdv?(const GLdouble *c);
- glIndexf?(GLfloat c);
- glIndexfv?(const GLfloat *c);
- glIndexi?(GLint c);
- glIndexiv?(const GLint *c);
- glIndexs?(GLshort c);
- glIndexsv?(const GLshort *c);
- glIndexub?(GLubyte c);
- glIndexubv?(const GLubyte *c);
- glInitNames?(void);
- glInterleavedArrays?(GLenum format,GLsizei stride,const GLvoid *pointer);
- glIsEnabled?(GLenum cap);
- glIsList?(GLuint list);
- glIsTexture?(GLuint texture);
- glLightModelf?(GLenum pname,GLfloat param);
- glLightModelfv?(GLenum pname,const GLfloat *params);
- glLightModeli?(GLenum pname,GLint param);
- glLightModeliv?(GLenum pname,const GLint *params);
- glLightf?(GLenum light,GLenum pname,GLfloat param);
- glLightfv?(GLenum light,GLenum pname,const GLfloat *params);
- glLighti?(GLenum light,GLenum pname,GLint param);
- glLightiv?(GLenum light,GLenum pname,const GLint *params);
- glLineStipple?(GLint factor,GLushort pattern);
- glLineWidth?(GLfloat width);
- glListBase?(GLuint base);
- glLoadIdentity?(void);
- glLoadMatrixd?(const GLdouble *m);
- glLoadMatrixf?(const GLfloat *m);
- glLoadName?(GLuint name);
- glLogicOp?(GLenum opcode);
- glMap1d?(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
- glMap1f?(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
- glMap2d?(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
- glMap2f?(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
- glMapGrid1d?(GLint un,GLdouble u1,GLdouble u2);
- glMapGrid1f?(GLint un,GLfloat u1,GLfloat u2);
- glMapGrid2d?(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
- glMapGrid2f?(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
- glMaterialf?(GLenum face,GLenum pname,GLfloat param);
- glMaterialfv?(GLenum face,GLenum pname,const GLfloat *params);
- glMateriali?(GLenum face,GLenum pname,GLint param);
- glMaterialiv?(GLenum face,GLenum pname,const GLint *params);
- glMatrixMode?(GLenum mode);
- glMultMatrixd?(const GLdouble *m);
- glMultMatrixf?(const GLfloat *m);
- glNewList?(GLuint list,GLenum mode);
- glNormal3b?(GLbyte nx,GLbyte ny,GLbyte nz);
- glNormal3bv?(const GLbyte *v);
- glNormal3d?(GLdouble nx,GLdouble ny,GLdouble nz);
- glNormal3dv?(const GLdouble *v);
- glNormal3f?(GLfloat nx,GLfloat ny,GLfloat nz);
- glNormal3fv?(const GLfloat *v);
- glNormal3i?(GLint nx,GLint ny,GLint nz);
- glNormal3iv?(const GLint *v);
- glNormal3s?(GLshort nx,GLshort ny,GLshort nz);
- glNormal3sv?(const GLshort *v);
- glNormalPointer?(GLenum type,GLsizei stride,const GLvoid *pointer);
- glOrtho?(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
- glPassThrough?(GLfloat token);
- glPixelMapfv?(GLenum map,GLsizei mapsize,const GLfloat *values);
- glPixelMapuiv?(GLenum map,GLsizei mapsize,const GLuint *values);
- glPixelMapusv?(GLenum map,GLsizei mapsize,const GLushort *values);
- glPixelStoref?(GLenum pname,GLfloat param);
- glPixelStorei?(GLenum pname,GLint param);
- glPixelTransferf?(GLenum pname,GLfloat param);
- glPixelTransferi?(GLenum pname,GLint param);
- glPixelZoom?(GLfloat xfactor,GLfloat yfactor);
- glPointSize?(GLfloat size);
- glPolygonMode?(GLenum face,GLenum mode);
- glPolygonOffset?(GLfloat factor,GLfloat units);
- glPolygonStipple?(const GLubyte *mask);
- glPopAttrib?(void);
- glPopClientAttrib?(void);
- glPopMatrix?(void);
- glPopName?(void);
- glPrioritizeTextures?(GLsizei n,const GLuint *textures,const GLclampf *priorities);
- glPushAttrib?(GLbitfield mask);
- glPushClientAttrib?(GLbitfield mask);
- glPushMatrix?(void);
- glPushName?(GLuint name);
- glRasterPos2d?(GLdouble x,GLdouble y);
- glRasterPos2dv?(const GLdouble *v);
- glRasterPos2f?(GLfloat x,GLfloat y);
- glRasterPos2fv?(const GLfloat *v);
- glRasterPos2i?(GLint x,GLint y);
- glRasterPos2iv?(const GLint *v);
- glRasterPos2s?(GLshort x,GLshort y);
- glRasterPos2sv?(const GLshort *v);
- glRasterPos3d?(GLdouble x,GLdouble y,GLdouble z);
- glRasterPos3dv?(const GLdouble *v);
- glRasterPos3f?(GLfloat x,GLfloat y,GLfloat z);
- glRasterPos3fv?(const GLfloat *v);
- glRasterPos3i?(GLint x,GLint y,GLint z);
- glRasterPos3iv?(const GLint *v);
- glRasterPos3s?(GLshort x,GLshort y,GLshort z);
- glRasterPos3sv?(const GLshort *v);
- glRasterPos4d?(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
- glRasterPos4dv?(const GLdouble *v);
- glRasterPos4f?(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
- glRasterPos4fv?(const GLfloat *v);
- glRasterPos4i?(GLint x,GLint y,GLint z,GLint w);
- glRasterPos4iv?(const GLint *v);
- glRasterPos4s?(GLshort x,GLshort y,GLshort z,GLshort w);
- glRasterPos4sv?(const GLshort *v);
- glReadBuffer?(GLenum mode);
- glReadPixels?(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
- glRectd?(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
- glRectdv?(const GLdouble *v1,const GLdouble *v2);
- glRectf?(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
- glRectfv?(const GLfloat *v1,const GLfloat *v2);
- glRecti?(GLint x1,GLint y1,GLint x2,GLint y2);
- glRectiv?(const GLint *v1,const GLint *v2);
- glRects?(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
- glRectsv?(const GLshort *v1,const GLshort *v2);
- glRenderMode?(GLenum mode);
- glRotated?(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
- glRotatef?(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
- glScaled?(GLdouble x,GLdouble y,GLdouble z);
- glScalef?(GLfloat x,GLfloat y,GLfloat z);
- glScissor?(GLint x,GLint y,GLsizei width,GLsizei height);
- glSelectBuffer?(GLsizei size,GLuint *buffer);
- glShadeModel?(GLenum mode);
- glStencilFunc?(GLenum func,GLint ref,GLuint mask);
- glStencilMask?(GLuint mask);
- glStencilOp?(GLenum fail,GLenum zfail,GLenum zpass);
- glTexCoord1d?(GLdouble s);
- glTexCoord1dv?(const GLdouble *v);
- glTexCoord1f?(GLfloat s);
- glTexCoord1fv?(const GLfloat *v);
- glTexCoord1i?(GLint s);
- glTexCoord1iv?(const GLint *v);
- glTexCoord1s?(GLshort s);
- glTexCoord1sv?(const GLshort *v);
- glTexCoord2d?(GLdouble s,GLdouble t);
- glTexCoord2dv?(const GLdouble *v);
- glTexCoord2f?(GLfloat s,GLfloat t);
- glTexCoord2fv?(const GLfloat *v);
- glTexCoord2i?(GLint s,GLint t);
- glTexCoord2iv?(const GLint *v);
- glTexCoord2s?(GLshort s,GLshort t);
- glTexCoord2sv?(const GLshort *v);
- glTexCoord3d?(GLdouble s,GLdouble t,GLdouble r);
- glTexCoord3dv?(const GLdouble *v);
- glTexCoord3f?(GLfloat s,GLfloat t,GLfloat r);
- glTexCoord3fv?(const GLfloat *v);
- glTexCoord3i?(GLint s,GLint t,GLint r);
- glTexCoord3iv?(const GLint *v);
- glTexCoord3s?(GLshort s,GLshort t,GLshort r);
- glTexCoord3sv?(const GLshort *v);
- glTexCoord4d?(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
- glTexCoord4dv?(const GLdouble *v);
- glTexCoord4f?(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
- glTexCoord4fv?(const GLfloat *v);
- glTexCoord4i?(GLint s,GLint t,GLint r,GLint q);
- glTexCoord4iv?(const GLint *v);
- glTexCoord4s?(GLshort s,GLshort t,GLshort r,GLshort q);
- glTexCoord4sv?(const GLshort *v);
- glTexCoordPointer?(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
- glTexEnvf?(GLenum target,GLenum pname,GLfloat param);
- glTexEnvfv?(GLenum target,GLenum pname,const GLfloat *params);
- glTexEnvi?(GLenum target,GLenum pname,GLint param);
- glTexEnviv?(GLenum target,GLenum pname,const GLint *params);
- glTexGend?(GLenum coord,GLenum pname,GLdouble param);
- glTexGendv?(GLenum coord,GLenum pname,const GLdouble *params);
- glTexGenf?(GLenum coord,GLenum pname,GLfloat param);
- glTexGenfv?(GLenum coord,GLenum pname,const GLfloat *params);
- glTexGeni?(GLenum coord,GLenum pname,GLint param);
- glTexGeniv?(GLenum coord,GLenum pname,const GLint *params);
- glTexImage1D?(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
- glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
- glTexParameterf?(GLenum target,GLenum pname,GLfloat param);
- glTexParameterfv?(GLenum target,GLenum pname,const GLfloat *params);
- glTexParameteri?(GLenum target,GLenum pname,GLint param);
- glTexParameteriv?(GLenum target,GLenum pname,const GLint *params);
- glTexSubImage1D?(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
- glTexSubImage2D?(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
- glTranslated?(GLdouble x,GLdouble y,GLdouble z);
- glTranslatef?(GLfloat x,GLfloat y,GLfloat z);
- glVertex2d?(GLdouble x,GLdouble y);
- glVertex2dv?(const GLdouble *v);
- glVertex2f?(GLfloat x,GLfloat y);
- glVertex2fv?(const GLfloat *v);
- glVertex2i?(GLint x,GLint y);
- glVertex2iv?(const GLint *v);
- glVertex2s?(GLshort x,GLshort y);
- glVertex2sv?(const GLshort *v);
- glVertex3d?(GLdouble x,GLdouble y,GLdouble z);
- glVertex3dv?(const GLdouble *v);
- glVertex3f?(GLfloat x,GLfloat y,GLfloat z);
- glVertex3fv?(const GLfloat *v);
- glVertex3i?(GLint x,GLint y,GLint z);
- glVertex3iv?(const GLint *v);
- glVertex3s?(GLshort x,GLshort y,GLshort z);
- glVertex3sv?(const GLshort *v);
- glVertex4d?(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
- glVertex4dv?(const GLdouble *v);
- glVertex4f?(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
- glVertex4fv?(const GLfloat *v);
- glVertex4i?(GLint x,GLint y,GLint z,GLint w);
- glVertex4iv?(const GLint *v);
- glVertex4s?(GLshort x,GLshort y,GLshort z,GLshort w);
- glVertex4sv?(const GLshort *v);
- glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
- glViewport?(GLint x,GLint y,GLsizei width,GLsizei height);