最終更新:2014-05-07 (水) 02:29:10 (3635d)  

GLSL ES 1.00/ストレージ修飾子
Top / GLSL ES 1.00 / ストレージ修飾子

なし (Default)local read/write memory, or input parameter
constCompile-time constant, or read-only function parameter
attribute?Linkage between a vertex shader and OpenGL ES for per-vertex data
uniformValue does not change across the primitive being processed, uniforms form the linkage between a shader, OpenGL ES, and the application
varyingLinkage between a vertex shader and fragment shader for interpolated data