最終更新:2014-05-07 (水) 02:29:10 (3635d)
GLSL ES 1.00/ストレージ修飾子
Top / GLSL ES 1.00 / ストレージ修飾子
なし (Default) | local read/write memory, or input parameter |
const | Compile-time constant, or read-only function parameter |
attribute? | Linkage between a vertex shader and OpenGL ES for per-vertex data |
uniform | Value does not change across the primitive being processed, uniforms form the linkage between a shader, OpenGL ES, and the application |
varying | Linkage between a vertex shader and fragment shader for interpolated data |