最終更新:2019-01-09 (水) 17:01:02 (68d)  

OVRCameraRig はてなブックマークを見る
Top / OVRCameraRig

https://developer.oculus.com/documentation/unity/latest/concepts/unity-utilities-overview/#unity-utilities-overview

概要

  • OVRCameraRig is a custom VR camera that may be used to replace the regular Unity Camera in a scene. Drag an OVRCameraRig into your scene and you will be able to start viewing the scene.
  • The primary benefit to using OVRCameraRig is that it provides access to OVRManager, which provides the main interface to the VR hardware.
    • If you do not need such access, a standard Unity camera may be easily configured to add basic VR support.

コンポーネント

  • OVRCameraRig is a Component that controls stereo rendering and head tracking. It maintains three child "anchor" Transforms at the poses of the left and right eyes, as well as a virtual "center" eye that is halfway between them.
  • This Component is the main interface between Unity and the cameras. It is attached to a prefab that makes it easy to add comfortable VR support to a scene.

ヒエラルキー

  • TrackingSpace?
    • LeftEyeAnchor?
    • CenterEyeAnchor?
    • RightEyeAnchor?
    • TrackerAnchor?
    • LeftHandAnchor?
      • LeftControllerAnchor?
    • RightHandAnchor?
      • RightControllerAnchor?

コンポーネント

OVRCameraRig

  • Use Per Eye Cameras
  • Use Fixed Update For Tracking

OVRManager

OVRHeadsetEmulator?

関連