最終更新:2020-12-17 (木) 16:58:33 (1225d)  

THREE.WebGLRenderer
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https://threejs.org/docs/#api/en/renderers/WebGLRenderer

プロパティ
WebGLRenderer.setClearColor?( color : Color, alpha : Float ) : nullSets the clear color and opacity.
WebGLRenderer.setPixelRatio ( value : number ) : nullSets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.
WebGLRenderer.setSize? ( width : Integer, height : Integer, updateStyle : Boolean ) : nullResizes the output canvas to (width, height) with device pixel ratio taken into account, and also sets the viewport to fit that size, starting in (0, 0).
THREE.WebGLShadowMap?WebGLRenderer.shadowMap?
THREE.WebXRManagerWebGLRenderer.xr?
DOMElementWebGLRenderer.domElement?

ソース