最終更新:2021-09-09 (木) 13:36:34 (45d)  

BABYLON.GUI.GUI3DManager
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Once instantiated, the manager will create a utility layer which is a specific child scene that will host all the meshes used to render the controls. This way, your main scene won't get populated by the utility meshes.

https://doc.babylonjs.com/divingDeeper/gui/gui3D

https://doc.babylonjs.com/typedoc/classes/babylon.gui.gui3dmanager

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