最終更新:2021-06-10 (木) 13:40:40 (1063d)  

BABYLON.StandardMaterial
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This is the default material used in Babylon. It is the best trade off between quality and performances.

new StandardMaterial(name: string, scene: Scene): StandardMaterial

https://doc.babylonjs.com/typedoc/classes/babylon.standardmaterial

プロパティ

  • BABYLON.StandardMaterial.diffuseColor?
  • BABYLON.StandardMaterial.specularColor?
  • BABYLON.StandardMaterial.emissiveColor?
  • BABYLON.StandardMaterial.ambientColor?

なんとかTexture

一覧

  • BABYLON.StandardMaterial.allowShaderHotSwapping?
    BABYLON.StandardMaterial.alphaCutOff?
    BABYLON.StandardMaterial.ambientColor?
    Nullable<BaseTexture>BABYLON.StandardMaterial.ambientTexture?AKA Occlusion Texture in other nomenclature, it helps adding baked shadows into your material.
    BABYLON.StandardMaterial.animations?
    BABYLON.StandardMaterial.bumpTexture?
    BABYLON.StandardMaterial.checkReadyOnEveryCall?
    BABYLON.StandardMaterial.checkReadyOnlyOnce?
    BABYLON.StandardMaterial.customShaderNameResolve?
    BABYLON.StandardMaterial.depthFunction?
    BABYLON.StandardMaterial.detailMap?
    BABYLON.StandardMaterial.diffuseColor?
    BABYLON.StandardMaterial.diffuseFresnelParameters?
    Nullable<BaseTexture>BABYLON.StandardMaterial.diffuseTextureThe basic texture of the material as viewed under a light.
    BABYLON.StandardMaterial.disableColorWrite?
    BABYLON.StandardMaterial.disableDepthWrite?
    BABYLON.StandardMaterial.disableLighting?
    BABYLON.StandardMaterial.doNotSerialize?
    BABYLON.StandardMaterial.emissiveColor?
    BABYLON.StandardMaterial.emissiveFresnelParameters?
    Nullable<BaseTexture>BABYLON.StandardMaterial.emissiveTextureDefine texture of the material as if self lit.
    BABYLON.StandardMaterial.forceDepthWrite?
    BABYLON.StandardMaterial.getRenderTargetTextures?
    BABYLON.StandardMaterial.id?
    BABYLON.StandardMaterial.indexOfRefraction?
    BABYLON.StandardMaterial.inspectableCustomProperties?
    BABYLON.StandardMaterial.invertNormalMapX?
    BABYLON.StandardMaterial.invertNormalMapY?
    BABYLON.StandardMaterial.invertRefractionY?
    BABYLON.StandardMaterial.lightmapTexture?
    BABYLON.StandardMaterial.linkEmissiveWithDiffuse?
    BABYLON.StandardMaterial.maxSimultaneousLights?
    BABYLON.StandardMaterial.metadata?
    BABYLON.StandardMaterial.name?
    BABYLON.StandardMaterial.onCompiled?
    BABYLON.StandardMaterial.onDisposeObservable?
    BABYLON.StandardMaterial.onError?
    BABYLON.StandardMaterial.opacityFresnelParameters?
    Nullable<BaseTexture>BABYLON.StandardMaterial.opacityTextureDefine the transparency of the material from a texture.
    BABYLON.StandardMaterial.parallaxScaleBias?
    BABYLON.StandardMaterial.pointSize?
    BABYLON.StandardMaterial.prePassConfiguration?
    BABYLON.StandardMaterial.reflectionFresnelParameters?
    BABYLON.StandardMaterial.reflectionTexture?
    BABYLON.StandardMaterial.refractionFresnelParameters?
    BABYLON.StandardMaterial.refractionTexture?
    BABYLON.StandardMaterial.reservedDataStore?
    BABYLON.StandardMaterial.roughness?
    BABYLON.StandardMaterial.separateCullingPass?
    BABYLON.StandardMaterial.shadowDepthWrapper?
    BABYLON.StandardMaterial.sideOrientation?
    BABYLON.StandardMaterial.specularColor?
    BABYLON.StandardMaterial.specularPower?
    BABYLON.StandardMaterial.specularTexture?
    BABYLON.StandardMaterial.state?
    BABYLON.StandardMaterial.stencil?
    BABYLON.StandardMaterial.twoSidedLighting?
    BABYLON.StandardMaterial.uniqueId?
    BABYLON.StandardMaterial.useAlphaFromDiffuseTexture?
    BABYLON.StandardMaterial.useEmissiveAsIllumination?
    BABYLON.StandardMaterial.useGlossinessFromSpecularMapAlpha?
    BABYLON.StandardMaterial.useLightmapAsShadowmap?
    BABYLON.StandardMaterial.useObjectSpaceNormalMap?
    BABYLON.StandardMaterial.useParallax?
    BABYLON.StandardMaterial.useParallaxOcclusion?
    BABYLON.StandardMaterial.useReflectionFresnelFromSpecular?
    BABYLON.StandardMaterial.useReflectionOverAlpha?
    BABYLON.StandardMaterial.useSpecularOverAlpha?
    BABYLON.StandardMaterial.zOffset?
    BABYLON.StandardMaterial.AllDirtyFlag?
    BABYLON.StandardMaterial.AttributesDirtyFlag?
    BABYLON.StandardMaterial.ClockWiseSideOrientation?
    BABYLON.StandardMaterial.CounterClockWiseSideOrientation?
    BABYLON.StandardMaterial.FresnelDirtyFlag?
    BABYLON.StandardMaterial.LightDirtyFlag?
    BABYLON.StandardMaterial.LineListDrawMode?
    BABYLON.StandardMaterial.LineLoopDrawMode?
    BABYLON.StandardMaterial.LineStripDrawMode?
    BABYLON.StandardMaterial.MATERIAL_ALPHABLEND?
    BABYLON.StandardMaterial.MATERIAL_ALPHATEST?
    BABYLON.StandardMaterial.MATERIAL_ALPHATESTANDBLEND?
    BABYLON.StandardMaterial.MATERIAL_NORMALBLENDMETHOD_RNM?
    BABYLON.StandardMaterial.MATERIAL_NORMALBLENDMETHOD_WHITEOUT?
    BABYLON.StandardMaterial.MATERIAL_OPAQUE?
    BABYLON.StandardMaterial.MiscDirtyFlag?
    BABYLON.StandardMaterial.PointFillMode?
    BABYLON.StandardMaterial.PointListDrawMode?
    BABYLON.StandardMaterial.PrePassDirtyFlag?
    BABYLON.StandardMaterial.TextureDirtyFlag?
    BABYLON.StandardMaterial.TriangleFanDrawMode?
    BABYLON.StandardMaterial.TriangleFillMode?
    BABYLON.StandardMaterial.TriangleStripDrawMode?
    BABYLON.StandardMaterial.WireFrameFillMode?

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