最終更新:2021-06-10 (木) 13:40:40 (1319d)
BABYLON.StandardMaterial
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This is the default material used in Babylon. It is the best trade off between quality and performances.
new StandardMaterial(name: string, scene: Scene): StandardMaterial
https://doc.babylonjs.com/typedoc/classes/babylon.standardmaterial
プロパティ
- BABYLON.StandardMaterial.diffuseColor?
- BABYLON.StandardMaterial.specularColor?
- BABYLON.StandardMaterial.emissiveColor?
- BABYLON.StandardMaterial.ambientColor?
なんとかTexture
- BABYLON.StandardMaterial.ambientTexture?
- BABYLON.StandardMaterial.bumpTexture?
- BABYLON.StandardMaterial.diffuseTexture
- BABYLON.StandardMaterial.emissiveTexture
- BABYLON.StandardMaterial.lightmapTexture?
- BABYLON.StandardMaterial.opacityTexture
- BABYLON.StandardMaterial.reflectionTexture?
- BABYLON.StandardMaterial.refractionTexture?
一覧
BABYLON.StandardMaterial.allowShaderHotSwapping? BABYLON.StandardMaterial.alphaCutOff? BABYLON.StandardMaterial.ambientColor? Nullable<BaseTexture> BABYLON.StandardMaterial.ambientTexture? AKA Occlusion Texture in other nomenclature, it helps adding baked shadows into your material. BABYLON.StandardMaterial.animations? BABYLON.StandardMaterial.bumpTexture? BABYLON.StandardMaterial.checkReadyOnEveryCall? BABYLON.StandardMaterial.checkReadyOnlyOnce? BABYLON.StandardMaterial.customShaderNameResolve? BABYLON.StandardMaterial.depthFunction? BABYLON.StandardMaterial.detailMap? BABYLON.StandardMaterial.diffuseColor? BABYLON.StandardMaterial.diffuseFresnelParameters? Nullable<BaseTexture> BABYLON.StandardMaterial.diffuseTexture The basic texture of the material as viewed under a light. BABYLON.StandardMaterial.disableColorWrite? BABYLON.StandardMaterial.disableDepthWrite? BABYLON.StandardMaterial.disableLighting? BABYLON.StandardMaterial.doNotSerialize? BABYLON.StandardMaterial.emissiveColor? BABYLON.StandardMaterial.emissiveFresnelParameters? Nullable<BaseTexture> BABYLON.StandardMaterial.emissiveTexture Define texture of the material as if self lit. BABYLON.StandardMaterial.forceDepthWrite? BABYLON.StandardMaterial.getRenderTargetTextures? BABYLON.StandardMaterial.id? BABYLON.StandardMaterial.indexOfRefraction? BABYLON.StandardMaterial.inspectableCustomProperties? BABYLON.StandardMaterial.invertNormalMapX? BABYLON.StandardMaterial.invertNormalMapY? BABYLON.StandardMaterial.invertRefractionY? BABYLON.StandardMaterial.lightmapTexture? BABYLON.StandardMaterial.linkEmissiveWithDiffuse? BABYLON.StandardMaterial.maxSimultaneousLights? BABYLON.StandardMaterial.metadata? BABYLON.StandardMaterial.name? BABYLON.StandardMaterial.onCompiled? BABYLON.StandardMaterial.onDisposeObservable? BABYLON.StandardMaterial.onError? BABYLON.StandardMaterial.opacityFresnelParameters? Nullable<BaseTexture> BABYLON.StandardMaterial.opacityTexture Define the transparency of the material from a texture. BABYLON.StandardMaterial.parallaxScaleBias? BABYLON.StandardMaterial.pointSize? BABYLON.StandardMaterial.prePassConfiguration? BABYLON.StandardMaterial.reflectionFresnelParameters? BABYLON.StandardMaterial.reflectionTexture? BABYLON.StandardMaterial.refractionFresnelParameters? BABYLON.StandardMaterial.refractionTexture? BABYLON.StandardMaterial.reservedDataStore? BABYLON.StandardMaterial.roughness? BABYLON.StandardMaterial.separateCullingPass? BABYLON.StandardMaterial.shadowDepthWrapper? BABYLON.StandardMaterial.sideOrientation? BABYLON.StandardMaterial.specularColor? BABYLON.StandardMaterial.specularPower? BABYLON.StandardMaterial.specularTexture? BABYLON.StandardMaterial.state? BABYLON.StandardMaterial.stencil? BABYLON.StandardMaterial.twoSidedLighting? BABYLON.StandardMaterial.uniqueId? BABYLON.StandardMaterial.useAlphaFromDiffuseTexture? BABYLON.StandardMaterial.useEmissiveAsIllumination? BABYLON.StandardMaterial.useGlossinessFromSpecularMapAlpha? BABYLON.StandardMaterial.useLightmapAsShadowmap? BABYLON.StandardMaterial.useObjectSpaceNormalMap? BABYLON.StandardMaterial.useParallax? BABYLON.StandardMaterial.useParallaxOcclusion? BABYLON.StandardMaterial.useReflectionFresnelFromSpecular? BABYLON.StandardMaterial.useReflectionOverAlpha? BABYLON.StandardMaterial.useSpecularOverAlpha? BABYLON.StandardMaterial.zOffset? BABYLON.StandardMaterial.AllDirtyFlag? BABYLON.StandardMaterial.AttributesDirtyFlag? BABYLON.StandardMaterial.ClockWiseSideOrientation? BABYLON.StandardMaterial.CounterClockWiseSideOrientation? BABYLON.StandardMaterial.FresnelDirtyFlag? BABYLON.StandardMaterial.LightDirtyFlag? BABYLON.StandardMaterial.LineListDrawMode? BABYLON.StandardMaterial.LineLoopDrawMode? BABYLON.StandardMaterial.LineStripDrawMode? BABYLON.StandardMaterial.MATERIAL_ALPHABLEND? BABYLON.StandardMaterial.MATERIAL_ALPHATEST? BABYLON.StandardMaterial.MATERIAL_ALPHATESTANDBLEND? BABYLON.StandardMaterial.MATERIAL_NORMALBLENDMETHOD_RNM? BABYLON.StandardMaterial.MATERIAL_NORMALBLENDMETHOD_WHITEOUT? BABYLON.StandardMaterial.MATERIAL_OPAQUE? BABYLON.StandardMaterial.MiscDirtyFlag? BABYLON.StandardMaterial.PointFillMode? BABYLON.StandardMaterial.PointListDrawMode? BABYLON.StandardMaterial.PrePassDirtyFlag? BABYLON.StandardMaterial.TextureDirtyFlag? BABYLON.StandardMaterial.TriangleFanDrawMode? BABYLON.StandardMaterial.TriangleFillMode? BABYLON.StandardMaterial.TriangleStripDrawMode? BABYLON.StandardMaterial.WireFrameFillMode?