最終更新:2021-09-09 (木) 14:13:56 (950d)  

BABYLON.TransformNode
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A TransformNode is an object that is not rendered but can be used as a center of transformation.

This can decrease memory usage and increase rendering speed compared to using an empty mesh as a parent and is less complicated than using a pivot matrix.

https://doc.babylonjs.com/typedoc/classes/babylon.transformnode

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