最終更新:2021-09-09 (木) 10:57:15 (85d)  

Babylon.js/イベント
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フラグ

  • control.isHitTestVisible?

アクション

トリガ

  • BABYLON.ActionManager.NothingTrigger?Never raised. Used for sub-actions with action.then function.
    BABYLON.ActionManager.OnPickTrigger?Raised when the user touches/clicks on a mesh.
    BABYLON.ActionManager.OnDoublePickTrigger?Raised when the user double touches/clicks on a mesh.
    BABYLON.ActionManager.OnPickDownTrigger?Raised when the user touches/clicks down on a mesh
    BABYLON.ActionManager.OnPickUpTrigger?Raised when the user touches/clicks up on a mesh.
    BABYLON.ActionManager.OnPickOutTrigger?Raised when the user touches/clicks down on a mesh and then move off-of the mesh.
    BABYLON.ActionManager.OnLeftPickTrigger?Raised when the user touches/clicks on a mesh with left button.
    BABYLON.ActionManager.OnRightPickTrigger?Raised when the user touches/clicks on a mesh with right button.
    BABYLON.ActionManager.OnCenterPickTrigger?Raised when the user touches/clicks on a mesh with center button.
    BABYLON.ActionManager.OnLongPressTrigger?Raised when the user touches/clicks up on a mesh for a long period of time in milliseconds (defined by BABYLON.Scene.LongPressDelay?).
    BABYLON.ActionManager.OnPointerOverTrigger?Raised when the pointer is over a mesh. Raised just once.
    BABYLON.ActionManager.OnPointerOutTrigger?Raised when the pointer is no more over a mesh. Raised just once.
    BABYLON.ActionManager.OnIntersectionEnterTrigger?Raised when the mesh is in intersection with a specific mesh. Raised just once.
    BABYLON.ActionManager.OnIntersectionExitTrigger?Raised when the mesh is no more in intersection with a specific mesh. Raised just once.

Babylon.js/Observables