最終更新:2021-09-09 (木) 10:57:15 (954d)
Babylon.js/イベント
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- control.isHitTestVisible?
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トリガ
BABYLON.ActionManager.NothingTrigger? Never raised. Used for sub-actions with action.then function. BABYLON.ActionManager.OnPickTrigger Raised when the user touches/clicks on a mesh. BABYLON.ActionManager.OnDoublePickTrigger? Raised when the user double touches/clicks on a mesh. BABYLON.ActionManager.OnPickDownTrigger? Raised when the user touches/clicks down on a mesh BABYLON.ActionManager.OnPickUpTrigger? Raised when the user touches/clicks up on a mesh. BABYLON.ActionManager.OnPickOutTrigger? Raised when the user touches/clicks down on a mesh and then move off-of the mesh. BABYLON.ActionManager.OnLeftPickTrigger? Raised when the user touches/clicks on a mesh with left button. BABYLON.ActionManager.OnRightPickTrigger? Raised when the user touches/clicks on a mesh with right button. BABYLON.ActionManager.OnCenterPickTrigger? Raised when the user touches/clicks on a mesh with center button. BABYLON.ActionManager.OnLongPressTrigger? Raised when the user touches/clicks up on a mesh for a long period of time in milliseconds (defined by BABYLON.Scene.LongPressDelay?). BABYLON.ActionManager.OnPointerOverTrigger? Raised when the pointer is over a mesh. Raised just once. BABYLON.ActionManager.OnPointerOutTrigger? Raised when the pointer is no more over a mesh. Raised just once. BABYLON.ActionManager.OnIntersectionEnterTrigger? Raised when the mesh is in intersection with a specific mesh. Raised just once. BABYLON.ActionManager.OnIntersectionExitTrigger? Raised when the mesh is no more in intersection with a specific mesh. Raised just once.