最終更新:2018-07-25 (水) 05:24:54 (787d)  

OpenCVForUnity.Utils
Top / OpenCVForUnity.Utils

http://enoxsoftware.github.io/OpenCVForUnity/3.0.0/doc/html/class_open_c_v_for_unity_1_1_utils.html

メソッド

  • OpenCVForUnity.Utils.getVersion? ()
  • OpenCVForUnity.Utils.copyFromMat? (Mat mat, IntPtr intPtr)
  • OpenCVForUnity.Utils.copyToMat? (IntPtr intPtr, Mat mat)
  • OpenCVForUnity.Utils.copyFromMat?< T > (Mat mat, IList< T > array)
  • OpenCVForUnity.Utils.copyToMat?< T > (IList< T > array, Mat mat)
  • OpenCVForUnity.Utils.matToTexture2D (Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable?=false)
  • OpenCVForUnity.Utils.matToTexture2D (Mat mat, Texture2D texture2D, Color32[] bufferColors, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable?=false)
  • OpenCVForUnity.Utils.fastMatToTexture2D (Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable?=false)
  • OpenCVForUnity.Utils.texture2DToMat (Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)
  • OpenCVForUnity.Utils.fastTexture2DToMat? (Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)
  • OpenCVForUnity.Utils.webCamTextureToMat (WebCamTexture webCamTexture?, Mat mat, bool flip=true, int flipCode=0)
  • OpenCVForUnity.Utils.webCamTextureToMat (WebCamTexture webCamTexture?, Mat mat, Color32[] bufferColors, bool flip=true, int flipCode=0)
  • OpenCVForUnity.Utils.textureToTexture2D? (Texture texture, Texture2D texture2D)
  • OpenCVForUnity.Utils.RegisterWebGLPlugin? ()
  • OpenCVForUnity.Utils.IntPtrToTextureInRenderThread? (IntPtr intPtr, Texture texture)
  • OpenCVForUnity.Utils.ArrayToTextureInRenderThread?< T > (IList< T > array, Texture texture)
  • OpenCVForUnity.Utils.MatToTextureInRenderThread? (Mat mat, Texture texture)
  • OpenCVForUnity.Utils.getFilePath? (string filepath, bool refresh=false)
  • OpenCVForUnity.Utils.getFilePathAsync? (string filepath, Action< string > completed, Action< string, float > progress=null, bool refresh=false)
  • OpenCVForUnity.Utils.setDebugMode? (bool debugMode, bool throwException=false)